“My work showcases prototypes, wireframes, and UI screens designed to solve real user problems through clarity and simplicity. Each project reflects a practical, user-focused approach supported by strong Figma skills and thoughtful interaction design.”
Adobe Photoshop and Illustrator.
This collage reflects who I am without restrictions: someone who loves movement, adventure, and discovering the unknown. I combined images of parkour, abandoned urban spaces, graffiti art, and eerie storytelling elements to represent my interests and how they shape my identity. The mix of dynamic poses, dramatic text styles, and atmospheric environments shows the thrill of exploring new places and the energy I get from being active. It’s a visual snapshot of the worlds that excite me — from free-running to urban discovery to the stories that give me chills.
This collage explores the evolution of gaming across different eras, blending retro aesthetics with neon, futuristic elements to show how the industry has grown. I used classic gaming icons to make the piece instantly recognisable, while bold colours and chaotic layering express the feeling of digital overload found in today’s competitive gaming culture. The work represents both my personal connection to games and a broader commentary on how gaming has transformed from simple 8-bit fun to high-energy, tech-driven experiences.
Designing various kinds of products with AutoDesk Fusion360
I helped design the CCA training kit
Final Assessment Video done in pairs with the theme of "The boring Room" where we had to shoot a short 2 minutes long film that is done only in one room setting
If you want to connect about an opportunity or design talk, feel free to reach out to me!